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Act Deep Dive: Swords of Iron
CampaignModernSci-Fi

Act Deep Dive: Swords of Iron

Modern warfare in the age of proxy servers (Acts XXIII-XXV).

GI
Gal Itach
8 min read

Acts XXIII-XXV: The Future War

We jump to the near future. The swords are no longer bronze; they are laser-guided algorithms. This era introduces "Technology" cards.

New Mechanics

  • Interception: Cards like Iron Dome act as "Traps." They do not attack. Instead, they sit on the board and automatically negate the first spell cast by the opponent each turn.
  • Stealth: Aircraft units like the F-35I Adir cannot be targeted by enemy minions until they attack first.
  • Proxy Spawners: The enemy (The Supreme Mainframe) does not fight you directly. It spawns "Proxy" units (Drones, Tunnels) from the backline.

Iron Dome

The Final Boss: The Octopus

Act XXV pits you against the Supreme Mainframe.

  • Visuals: A towering server rack with tentacles extending into a holographic globe.
  • Phase 1: It shields itself with "Proxy" servers. You must defeat Lebanon, Yemen, and Gaza sub-bosses simultaneously.
  • Phase 2: The "Nuclear Centrifuge" starts a 10-turn countdown. If the timer hits zero, your save file is (theoretically) wiped.
  • The Win Condition: You must use the Unit 8200 Hacker card to disable the shield, then strike the core with The Iron Sword.

This is the ultimate test of APM (Actions Per Minute) and deck synergy. It is chaos. It is war. It is the culmination of 25 Acts of struggle.

Live System NoticeActive Development

Covenant Cards is a living, evolving simulation. While this archive strives for accuracy, the Architects (Developers) frequently deploy new patches, balance updates, and timeline extensions. Some card stats or mechanics mentioned above may vary in the latest build (v2.0+).